Apr
30
2014
V-Ray 3.00.06 for 3ds Max Released
This build adds official 3ds Max 2015 support, as well as a few new features and bug fixes.
Build 3.00.06 (official) (5 May 2014)
==============
New features:
- Support for 3ds Max 2015;
- Added VRayPointParticleMtl material for shading point particles from .vrmesh/Alembic files;Modified features:
- V-Ray: Added option to the .vrmesh exporter to automatically create a Multi/Sub-Object material when exporting multiple objects in a single file;
- V-Ray RT CPU: Added lights include/exclude lists support;
- V-Ray RT: Implemented showing Safe Frame when rendering in a viewport;
- VRayProxy: Added option to render particles as points;
- VRayProxy: Added option to enable/disable Alembic full names support in the visibility lists;
- VRayProxy: Added support for hair and particles color channels from Alembic;
- VRayProxy: Make the “Animation offset” parameter animatable;
- VRayBump2Normal is now included in the V-Ray installation;
- VFB: Added support for the “track mouse” option while rendering for progressive sampling and V-Ray RT;
- VFB: The Lens Effects 3dsMax Effect plugin settings are now applied only when the 3ds Max rendered image window is used, as it clashes with the VFB Lens Effects settings;
- VFB: Lens effects – the default glare type changed to “From render camera”;
- VFB: When the “mono” button of the VFB is pressed, the computed intensity is now based on the selected R/G/B components only;
- VRayVrmatMtl: Material exporter support for VRayBlendMtl;
- VRayVrmatMtl: Material exporter support for Checker and Falloff textures;Bug fixes:
- Global subdivs multiplier should be able to go down to zero;
- Hair&Fur/VRayOrnatrixMod/VRayHairFarmMod: Fixed assigned materials order when rendering with multiple hair nodes and having some of them hidden;
- Fixed a MaxScript system exception error when cancelling the creation of a VRayLight from the V-Ray toolbar;
- Fixed issues with VRayLights and FumeFX with illumination map;
- Embree: Fixed a crash with XMesh and motion blur;
- DR: Rendering in DR mode with “Use local host” unchecked demanded a render node license;
- DR: The “Save hosts in scene” option was not always working correctly when rendering with DR through Backburner;
- V-Ray: Prevent raw image output, when enabled but empty path is provided;
- V-Ray: Reflection/Refraction trace sets’ Clear button was cleaning both of the lists;
- V-Ray: Reflection/Refraction trace sets were not working in inclusive mode;
- V-Ray RT: Progressive sampler settings were not exported in .vrscene files;
- V-Ray RT: VRayParticleTex was not translated;
- V-Ray RT: Region rendering with the V-Ray VFB did not work when using V-Ray RT as production renderer;
- V-Ray RT: Fixed a crash when undoing delete of Forest Pro geometry while Active Shade rendering;
- V-Ray RT: Fixed support of Material Frequency Particle Flow operator when rendering as production renderer;
- V-Ray RT/GPU: Lens effects source channel was incorrect when re-rendering as production renderer;
- VRayDisplacementMod: Fixed a very slow rendering when Noise texture with animated parameter was used;
- VRayClipper: Fixed clipper’s material channel ID appearance in MultiMatte render element;
- VRayGLSLMtl/VRayGLSLTex: Fixed smoothstep output values outside the interpolation range;
- VRayGLSLMtl/VRayGLSLTex: Newly opened shaders were not added to the recent files history after clearing history;
- VRayOSLMtl/VRayOSLTex: Newly opened shaders were not added to the recent files history after clearing history;
- VRayOSLTex: Fixed crash when assigned to dome VRayLight;
- VRayProxy: Fixed crash with corrupt .vrmesh files with large number of voxels;
- VRayProxy: Fixed wrong rendering of multiple instances with particles/hairs;
- VRayProxy: Optimized loading of scene with many Alembic proxies;
- VRayProxy: Optimized preview voxel loading routine;
- VRayProxy: Skip proxy preview calculations if zero number of faces/hairs/particles is provided;
- VRayPtex: Changing PTex cache size had no effect on rendering, 100 MB was always used;
- VRayPtex: Added an option for turning off anisotropic filtering for PTex textures;
- VRayStereoscopic: Rendering shade map sequences could cause crashes;
- VRayIES: Fixed crash after VRayIES light was created in 3D snap mode and 3ds Max was Reset;
- VRayLight: Fixed “Lock to dome orientation” option to work for nested textures;
- VFB: V-Ray did not write .vrimg/.exr files if “Generate preview” was enabled, and “Memory frame buffer” was turned off;
- VFB: The progressive sampler was not creating a raw .vrimg/.exr file;
- VFB: The Lens Effects were not applied to images loaded from the history;
- VFB: The Lens Effects were not stored in the output file;
- VRayExtraTex: Cloning VRayExtraTex element didn’t clone the include/exclude list;
- VRayGLSLMtl/VRayGLSLTex: Ensure all user defined global variables are initialized to zero;
- VRayGLSLMtl/VRayGLSLTex: Shader source files were not shown in the Asset Tracker;
- VRayOSLMtl/VRayOSLTex: Shader source files were not shown in the Asset Tracker;
- vrimg2exr: Fixed batch conversion output names generation;