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V-Ray 3.00.06 for 3ds Max Released

Apr

30

2014
April 30 , 2014 |

V-Ray 3.00.06 for 3ds Max Released

This build adds official 3ds Max 2015 support, as well as a few new features and bug fixes.

Build 3.00.06 (official) (5 May 2014)
==============

New features:

  • Support for 3ds Max 2015;
  • Added VRayPointParticleMtl material for shading point particles from .vrmesh/Alembic files;Modified features:
  • V-Ray: Added option to the .vrmesh exporter to automatically create a Multi/Sub-Object material when exporting multiple objects in a single file;
  • V-Ray RT CPU: Added lights include/exclude lists support;
  • V-Ray RT: Implemented showing Safe Frame when rendering in a viewport;
  • VRayProxy: Added option to render particles as points;
  • VRayProxy: Added option to enable/disable Alembic full names support in the visibility lists;
  • VRayProxy: Added support for hair and particles color channels from Alembic;
  • VRayProxy: Make the “Animation offset” parameter animatable;
  • VRayBump2Normal is now included in the V-Ray installation;
  • VFB: Added support for the “track mouse” option while rendering for progressive sampling and V-Ray RT;
  • VFB: The Lens Effects 3dsMax Effect plugin settings are now applied only when the 3ds Max rendered image window is used, as it clashes with the VFB Lens Effects settings;
  • VFB: Lens effects – the default glare type changed to “From render camera”;
  • VFB: When the “mono” button of the VFB is pressed, the computed intensity is now based on the selected R/G/B components only;
  • VRayVrmatMtl: Material exporter support for VRayBlendMtl;
  • VRayVrmatMtl: Material exporter support for Checker and Falloff textures;Bug fixes:
  • Global subdivs multiplier should be able to go down to zero;
  • Hair&Fur/VRayOrnatrixMod/VRayHairFarmMod: Fixed assigned materials order when rendering with multiple hair nodes and having some of them hidden;
  • Fixed a MaxScript system exception error when cancelling the creation of a VRayLight from the V-Ray toolbar;
  • Fixed issues with VRayLights and FumeFX with illumination map;
  • Embree: Fixed a crash with XMesh and motion blur;
  • DR: Rendering in DR mode with “Use local host” unchecked demanded a render node license;
  • DR: The “Save hosts in scene” option was not always working correctly when rendering with DR through Backburner;
  • V-Ray: Prevent raw image output, when enabled but empty path is provided;
  • V-Ray: Reflection/Refraction trace sets’ Clear button was cleaning both of the lists;
  • V-Ray: Reflection/Refraction trace sets were not working in inclusive mode;
  • V-Ray RT: Progressive sampler settings were not exported in .vrscene files;
  • V-Ray RT: VRayParticleTex was not translated;
  • V-Ray RT: Region rendering with the V-Ray VFB did not work when using V-Ray RT as production renderer;
  • V-Ray RT: Fixed a crash when undoing delete of Forest Pro geometry while Active Shade rendering;
  • V-Ray RT: Fixed support of Material Frequency Particle Flow operator when rendering as production renderer;
  • V-Ray RT/GPU: Lens effects source channel was incorrect when re-rendering as production renderer;
  • VRayDisplacementMod: Fixed a very slow rendering when Noise texture with animated parameter was used;
  • VRayClipper: Fixed clipper’s material channel ID appearance in MultiMatte render element;
  • VRayGLSLMtl/VRayGLSLTex: Fixed smoothstep output values outside the interpolation range;
  • VRayGLSLMtl/VRayGLSLTex: Newly opened shaders were not added to the recent files history after clearing history;
  • VRayOSLMtl/VRayOSLTex: Newly opened shaders were not added to the recent files history after clearing history;
  • VRayOSLTex: Fixed crash when assigned to dome VRayLight;
  • VRayProxy: Fixed crash with corrupt .vrmesh files with large number of voxels;
  • VRayProxy: Fixed wrong rendering of multiple instances with particles/hairs;
  • VRayProxy: Optimized loading of scene with many Alembic proxies;
  • VRayProxy: Optimized preview voxel loading routine;
  • VRayProxy: Skip proxy preview calculations if zero number of faces/hairs/particles is provided;
  • VRayPtex: Changing PTex cache size had no effect on rendering, 100 MB was always used;
  • VRayPtex: Added an option for turning off anisotropic filtering for PTex textures;
  • VRayStereoscopic: Rendering shade map sequences could cause crashes;
  • VRayIES: Fixed crash after VRayIES light was created in 3D snap mode and 3ds Max was Reset;
  • VRayLight: Fixed “Lock to dome orientation” option to work for nested textures;
  • VFB: V-Ray did not write .vrimg/.exr files if “Generate preview” was enabled, and “Memory frame buffer” was turned off;
  • VFB: The progressive sampler was not creating a raw .vrimg/.exr file;
  • VFB: The Lens Effects were not applied to images loaded from the history;
  • VFB: The Lens Effects were not stored in the output file;
  • VRayExtraTex: Cloning VRayExtraTex element didn’t clone the include/exclude list;
  • VRayGLSLMtl/VRayGLSLTex: Ensure all user defined global variables are initialized to zero;
  • VRayGLSLMtl/VRayGLSLTex: Shader source files were not shown in the Asset Tracker;
  • VRayOSLMtl/VRayOSLTex: Shader source files were not shown in the Asset Tracker;
  • vrimg2exr: Fixed batch conversion output names generation;