V-Ray for 3ds Max

V-Ray for 3ds Max is the core development of Chaos Group, which allows users to quickly and easily create realistic images while giving them full control over the 3D production process


New Progressive Production Renderer for interactive and production rendering.


Render Mask to specify render regions using an object selection or image mask.


Max Ray Intensity parameter to remove noise resulting from over bright sources.


Faster Hair rendering with support for view-dependent tessellation.


Reflection/ Refraction Trace Sets to control object visibility in reflections and refractions.

Deep Image support including OpenEXR 2.0 output.

V-Ray RT Improvements – support for Render Elements on GPU; support for SSS, VRaySkinMtl, and VRayDirt (Ambient Occlusion) on CPU; support for Forest Pack and RailClone from iToo Software

Improved Distributed Rendering with Automatic Asset transfer and ability to exclude local machine.

Support for additional render elements – have full control in compositing by separating the render into render elements

Ultimate resolution of any issues caused by Distributed Rendering – the new VRayDRBucket render element enables you to identify which render slave rendered each bucket in the final scene.

Bidirectional Path Tracing (BPT) – create accurate, unbiased light solutions with caustics that are so sharp that they are dangerous to view.

Four different image sampling methods – fast anti-aliasing engines to fit any case and requirements




Probabalistic Light Sampling for optimized rendering of scenes with multiple lights.

Physically accurate full global illumination solutions – create accurate GI solutions using a combination of the provided global illumination methods.

Physically accurate lights – create realistic illumination using physically-based lights, including IES lights and true area lights with support for texture mapping

Directionality parameter for rectangle V-Ray lights – turn the V-Ray rectangle light into a textured directional light with the new Directionality Parameter

Efficient illumination from HDR environments – create accurate IBL solutions with sharp shadows at a fraction of the usual render times




VRmats for sharing V-Ray materials across host applications.


Improved Subsurface Scattering with support for object-based and raytraced illumination.


VRaySkinMtl with layered reflections and artist-friendly controls.

OSL support for programmable shaders.

Efficient shading system optimized for ray-tracing – specially optimized shaders to improve render speeds.

Support for efficient material layering – quickly render complex materials using the V-Ray Blend material.


VRayCarPaintMtl for creating stunning car paint shaders complete with base, flake and coat layers. Full mapping support allows for amazing flexibility and a wide range of effects.


VRayDistanceTex texture – use this procedurally generated texture to create a wide range of effects based on the distance between objects in the scene. The map is computed analytically without raytracing and can be used to drive other render-time effects like V-Ray fur and displacement mapping.


VRayMultiSubTex – use this V-Ray specific texture to assign different textures based on object ID.


VRayHairInfoTex is a new texture, adding control and flexibility when using the VRayHairMtl.

VRayOrnatrixMod is a new modifier, providing the ability to render Ephere’s Ornatrix hair seamlessly in V-Ray.

VRayPtex is a new texture capable of loading Ptex files, an innovative texture format created by Walt Disney Animation Studios®, that eliminates the need to assign UVs.

VRayGLSLMtl is a new shader, providing the ability to load materials created using the meta shading language – MetaSL.

VRayGSLTex is a new map capable of loading textures created using MetaSL


stereoscopic Dispersion – the new and improved V-Ray material comes with a complete support for light dispersion. This simple yet powerful feature allows you to create stunning close ups of refractive objects with caustics that dazzle the eye.




VRayClipper for creating cutaway and section renders.

Metaballs with support for rendering implicit surfaces.




Quick Settings with production-ready presets for fast render set ups.


Improved V-Ray Frame Buffer with added color correction controls.


Simplified User Interface with easy access to common controls.

New V-Ray Toolbar with easy access to common controls.

New Online Documentation with direct links within interface.

OpenColorIO support for advanced color management.

Alembic integration with support for hair and particles.

Lens Effects supported directly in V-Ray Frame Buffer.

Lens Analyzer Tool to match barrel distortion using any image (no longer limited to grid photo).

VRayExposureControl plug-in for proper exposure of regular viewport and camera views, including orthographic views.

V-Ray Light Lister – quickly set up and adjust complex lighting with the help of the new V-Ray Specific Light Lister.

Dynamic loading of tiled OpenEXR – load tiled OpenEXRs on the fly with the help of the new and improved VRayHDRI texture

On-demand geometry loading from the disk – use V-Ray Proxy to render millions of polygons at maximum memory efficiency by storing the geometry on the hard drive

Displacement mapping – precisely control the displacement on a per object basis with the V-Ray Displacement modifier


Stereoscopic setup – use the VRayStereoRig helper to quickly set up stereoscopic images and animations. In addition, the built in support for shade maps allows for much faster rendering of Depth of Field and Motion Blur effects with or without stereoscopy.




  • Support for object-based custom tags in filenames using VRayHDRI
  • Support for Mari <UDIM> and Mudbox <UVTILE> tags in VRayHDRI
  • Support for Ground Environment Projection in VRayHDRI
  • Support for Ptex object-space vector displacement


Key features may vary depending on the product choice and respective version of V-Ray being use. Chaos Group maintains the right to make changes to feature lists and products without future notice.

Learning Material



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